5 status styles
Health, armour, hunger, thirst, stamina, oxygen, voice and stress in Default, Circle, Echo, Minimal or Hexagon — with a colour picker, scale and per-icon toggles.
A free, fully customizable HUD for FiveM: five status styles, five speedometers, a PVP mode with killfeed and a drag & drop layout editor — all tuned in game.
Free — claimed through Tebex, licence granted to your Cfx account
Support runs through the Discord. Refund policy.
KOJA HUD is a complete HUD for FiveM, built with Lua and React, and it is free. Status bars, speedometers, notifications, progress bar, text UI, killfeed, compass, weapon panel and a server watermark come in one resource, with every style and colour switchable live.
Players shape it themselves: a searchable /settings menu holds the styles, colours, toggles and key binds, and a drag & drop editor lets them move any element and resize the square minimap. Each player's layout is saved on their own client, so nobody's HUD is forced on anyone else.
Works with ESX, QBCore and QBox, needs only koja-lib and oxmysql, and ships open source in six languages.
Health, armour, hunger, thirst, stamina, oxygen, voice and stress in Default, Circle, Echo, Minimal or Hexagon — with a colour picker, scale and per-icon toggles.
Default, Compact, Gauge, Minimal and PVP, showing gear, RPM, fuel, nitro, seatbelt, engine health, lights, indicators and cruise control. Each element can be hidden per style.
Move any element anywhere on screen and resize the square minimap in game. Every player keeps their own layout.
One switch strips the HUD down for fights: HP and armour up top, and a killfeed with kill streaks, distance and headshots.
A searchable /settings menu with styles, colours, toggles and custom key binds, saved on each player's client — no config edits needed.
Three notification styles, a progress bar and a text UI, each one a single export your other resources can call.
Engine, doors, hood, trunk and indicators from one menu, plus seatbelt and cruise control while driving.
A nitro boost with its own trail, stored per owned vehicle so the charge stays with the car.
Server watermark in Default, Line or Bracket style with your logo, font, size and colour, and an info panel with mic, ID, clock, cash, bank, job and Discord.
A square minimap and a compass, each shown Always, In Vehicle, On Foot or Never.
A LOW FUEL chip on the speedometer and a low-health vignette that tell players before it is too late.
Timed effects with a cooldown ring, started and cleared through exports from any resource.
Current weapon and ammo at a glance, in the same style as the rest of the HUD.
English, Polski, Deutsch, Español, Français and Hindi out of the box.
Notifications, progress bar, text UI, toggling the HUD or single components, killfeed entries, seatbelt, stress and nitro — all reachable from your own scripts.
Runs on all three frameworks with only koja-lib and oxmysql; pma-voice is picked up when present.
Nobody has reviewed Hud yet. If you own it, say what you think.
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